![]() Master and Apprentice enter into a duel, much as they have before in this particular line of Jedi. He tells her that her remembering is good because it means she still has a chance to live and that he’s there to finish her training. The two enter the same banter they did during Ahsoka’s training with ease before Anakin tells Ahsoka that she lost a fight, igniting her memory. In the World Between Wars, Ahsoka continues to reunite with her former Master, Anakin Skywalker. ![]() She discovers it is Huyang, who is holding Sabine’s helmet and solemnly expresses that he asked them to stay together. A small noise alerts Hera, motioning for her son to hide. Hera allows Jacen to come off the Ghost with the instruction that he needs to stay with Chopper. There’s no one scanning on the planet - which is a bad sign for Ahsoka and Sabine. Hera lands and discovers the scene empty, reporting to Carson that they missed the party. The map to Thrawn lays sliced in half after Baylan Skoll destroyed it in episode four. Which explains why SW3 was so lacklustre and disappointing.“Ahsoka confronts her past, while Hera and her allies undertake a rescue mission.” So the team literally isn't the same anymore. Not long after this a chunk of the talent behind FWH got fired, and then another chunk left. One of the biggest and most impactful events was FWH being bought out by a massive company that swallows up dev teams at a worrying rate. You'd have to delve into everything that has happened to the studio since the release of SW2 in 2016 to get the full picture. I'm glad you've discovered them though!Īlso what you mean fwh died? What happened?Ī lot. Relative to their quality, I believe SW1 & SW2 to be some of the most underappreciated games I've ever had the pleasure to play. And it legitimately saddens me that so few people know about it, because they're potentially missing out on so much fun. SW2 is a superior game on several fronts. Its way better to have upgrades than weapons that have levels which means you have to regrind them again. I'm always happy to chat about the SW games. I know its 3 months old comment but there isnt any way to talk about the game here unfortunately.ĭon't worry about it mate. Having a limited and handcrafted arsenal that you then upgrade with disposable gems is also far better than having countless disposable weapons with different stats (in my opinion). The combat and gameplay mechanics in SW2 absolutely clowns Borderlands. I'd argue they already did that with SW2. ![]() I think it would kick the crap out of the whole Borderlands series if they went Hog wild on it. The Flying Wild Hog that we all know and love is apparently no more. Heartbreakingly, I doubt we'll ever get this. Then I'd find a balance between the upgrade systems of both games so there's depth to it but it's not too overwhelming for the folks that prefer simpler shooters. I'd also use SW2 as the starting point in terms of quality of combat and gameplay (obviously make improvements to that foundation). Use SW1 (level design, story and pacing) for the main missions and use SW2 for all the side stuff and replayability. Except I'd want the next SW game to be a mix of SW2 and SW1, not SW3.
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